Posts Tagged Games

Portal 2 : More cake!

If you haven’t heard of Portal till now, I wouldn’t exactly blame you. It’s not a game you would necessarily notice, unless you were looking, or someone dropped you a line. Developed by Valve, on the Source engine, Portal is a physics-based puzzle game. But then, I wouldn’t exactly blame you if you loved the game. Although a relatively short game, Portal offered extremely entertaining (occasionally irritating) gameplay. The game revolved around solving puzzles using ‘portals’ which you could shoot from your portal gun.

Anyway, Valve has now announced the release of Portal 2, after realising exactly how popular the original was. It should be coming out sometime in December this year. Portal 2 will be set many many years after the events of Portal unfolded. Yes, GlaDOS will be back, as the sweet, yet homicidal antagonistic robot. And yes, Chell will be back.

What I’m really interested in, is the fact that Portal 2 will most likely be featuring a new version of the Source engine, which should give us an accurate idea of how Half-Life 2 : Episode 3 will look. Although it hasn’t been confirmed yet, considering the fact that the 2 games obviously underwent concurrent development at some point in their product development cycles, it’ll be great to investigate what new whistles and bangs the boffins at Valve have incorporated into the already-rather-amazing Source engine.

P.S. To those of you who’re die-hard fans of the game, I hope you’ve heard Still Alive by GlaDOS. Amazing song, makes me laugh each time I hear it…Companion Cube

P.P.S. Am really looking forward to meeting the Aperture Science Companion Cube again.

P.P.P.S. The cake is a lie…

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Need for Speed : Shift

Since time immemorial, EA Games’ Need for Speed series has pretty much ruled the roost, when it comes to arcade racing games. They were addictive, fun in multiplayer, and basically gave you a bunch of exotic cars in well done locales around the world. NFS 2 was amazing fun, especially in split screen mode. Police chases found their way in NFS 3, and a proper career mode in NFS 4 : High Stakes. It’s popular consensus that the series’ popularity peaked with the release of Most Wanted. I’d like to agree. Most Wanted was fast-paced, kept you on your toes, especially at heat level 5, 6 and 7, plus, it looked great at the time. Thing is, NFS hasn’t always been arcade.

OK, so fine, it occasionally dabbled with pseudo-simulations like Need for Speed: Porsche Unleashed, which was, to put it mildly, quite a mad game, but satisfying once you mastered. Then there was ProStreet, widely acknowledged as a bad move. The games was nowhere close to being as sharp as stuff like Gran Tourismo, plus the removal of a city to cruise around, with police cars fishtailing madly in the rear view mirrors didn’t go down that well with the fans. After that, it pretty much went downhill, with the godawful Undercover. The physics were unimaginably daft (go into a corner at just the right angle, with no gas, and come out of it 50 mph faster!), the graphics weren’t all that great (there was a strange glow all over the game that really made me think the protagonist was buzzed or something), and the voice acting and cutscenes were downright irritating. Plus the fact that you couldn’t drive up to events and had to select them from a map was really irritating.

NFS Shift Screenshot 1So, EA goes back to the drawing board, with real racing drivers to refresh the series. And boy have they outdone themselves. First thing’s first, this is not an arcade game, it’s intended to be an out an out simulation. There is not city to roam, no cops to shake off, no street cred to build up. There are race tracks, and tournaments, and driver duels.

The game starts you off with a little test to see how well you can drive, and accordingly sets up difficulty levels and driving aids so that you can enjoy the game, instead of struggling through it. Thing is, I just have a keyboard, and the game can be excruciatingly difficult without a proper gamepad or a driving wheel. The reason for this is that you have absolutely no throttle control i.e. it’s either on, or it’s off. There’s no way you can feather the throttle going into a corner. Speaking of corners, it’s nigh on impossible to negotiate high speed corners unless you’re really careful, because the turning too, is like a switch i.e. either dead center, or full lock.

Still, I soldiered on, with no driver aids except ABS (Anti-lock Braking System – will do a post on that later), and Stability Control on low. It is impossible to brake with the ABS off, the car will just spin off if you hit even a slight bump, because there’s no way you can give gentle corrections. As a thumb rule, 4-wheel drive cars like the Lambhorgini Gallardo and Murcielago are easier to drive than rear-wheel drive cars like Porsches and Corvettes. You can slide around quite easily on the 4-wheel drive cars. They’re much more forgiving, and you can make occasional mistakes with them. The rear-wheel drive cars are not like that. Go into a corner just a bit too fast, get on the grass just a bit, or just steer too much, and wham, you’ll find yourself in a wall. Now that that’s out of the way, I can concentrate on the reasons why this is a great game.

You have a great variety of cars to choose from, ranging from the lowly Volkswagen Golf, to the Bugatti Veyron (incidentally made by the same company .. :-P ). All of them feel great to drive. The career consist of 4 tiers of cars of increasing performance, with the ultimate goal of winning the NFS World Tour. You need to work your way up the tiers, winning money for races, updgrading your car, taking on challenging drivers along the way. Although there are no don’t-you-mess-with-me-cutscenes, the curt voice that guides you through the game provides ample warning. The real tension is on the track. These bosses are pretty good, and can be agressive. Speaking of aggressive driving, edging someone off the track is not that easy, especially if you’re using a keyboard.

You earn profile points depending on how you drive. The points can be divided into 2 categories : Precision and Aggression. As the names suggest, you get precision points for clipping corners just right, clean sections, clean overtakes and stuff like that. Oh, and if you can’t be bothered to play Mr. Nice Guy, you can always get aggression points by smashing into other cars, edging them off, and drafting opponents. Rack up enough points to fill the meter, and you get a 2x multiplier for a limited amount of time. At the end of each race, your points get added to your overall tally, which helps you advance your driver level from 1 to 50. Each driver level unlocks some stuff for you, like special invitational events which allow you to drive cars that you haven’t unlocked yet, and stuff like limited edition vinyls. You also earn stars for special achievements, like podium finishes, reaching certain profile points thresholds, or other specific targets, like owning 75% of the race line in a lap.

Apart from that, if you’re in a car you can handle well, the game’s a dream to run. There is no greater joy than stringing a couple of perfect corners at the Nurburgring in a Gallardo. Honestly. It’s only the fast corners that stuff gets hairy.

If the normal game mode is tough, drifting with the keyboard is impossible. And I mean it. It’s tough enought with a wheel, much more complicated than the drift from previous games, but with a keyboard, with no fine controls, you just can’t drift. Luckily, the game lets you progress through the career without worrying too much about drifting.

The game looks amazing. The attention to detail can really be seen when you watch a replay of a race. One look at the detailing on the cars, the track, and even the spectators, and you know that this is really, really well polished game. The cars are modeled beautifully, with every little detail, right from the rims to the wipers looking just like the real deal. And I haven’t even got to the cockpit yet. This is where the game really stands out. This game is meant to be played from this view. The dials and switches look good to be true. You get a real sense of speed in this view. As you blast past 150 mph, everything becomes a blur, literally. Everything, including the cockpit, turns into a haze, except the corner in the distance ahead. When you accelerate or brake, the camera moves accordingly to give you the sense of g-force. Crashes are spectacular. Damage is modeled really well, with bits falling off if you smash it up too bad. If you have a high speed crash, you momentarily lose your bearings. Everything becomes a blur, and you breathe deep. It’s awesome. Plus, by default, the game has no in-game music. Just menu music, along with drift music. You can turn on the in-game music, but it doesn’t get very loud. It’s best you leave the compositions to the V8s and V12s…

There are a couple of real places like the Nurburgring, Spa, Laguna Seca, but then there are plenty of make believe circuits as well, but that’s OK. They’re all done really well. The game may be tough, but is extremely entertaining at the same time. If only I had a wheel to play it with…sigh…

My Rating : 8/10

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One of the best games ever…

The game I’m talking about, is not a new game, that I’ve got a leaked copy of. It’s not even big. It could fit on a CD. Actually, on a floppy. And now, you’ll go, oh…sh*t, it’s a DOS game.

DOS games are not necessarily bad. Especially the one I’m talking about. It brings in an old, forgotten dimension of gaming. Two-player gaming that is. Not over the net, but on the same PC, jostling for the keyboard. The NFS franchise abandoned the idea with NFS 4. But, what the heck, Mortar Mayhem ROCKS!

The game’s really simple. You’re in charge of a mortar gun, and you’re sole objective is to destroy your opponent, using an arsenal of weapons available to you. Feel free to destroy your opponent with either a well-aimed simple mortar headshot, or do a bit of landscaping with a nuclear warhead…it’s your choice, really. At the end of each money, you both get money to buy more weapons, and you have an unlimited number of simple mortars. Fun, eh?

In fact, this game becomes a lesson in physics, as you attempt to fine tune the trajectory of your projectile, learn about ballistics and also try to counter changes in wind. All of this put together, results in a laugh riot at your PC, depending on how many people are playing.

I had mentioned MM once before, in my post about Gateway 2008, and to my surprise, the one of the developers himself contacted me. I salute Pelle Coltau and Jens Jacobsen, for giving the world this amazing game.

In fact, Pelle also told me that they were contemplating on releasing Version 2 of Mortar Mayhem, with network support and a few more features. Imagine a LAN party with MM2! Till then, you can download the original Mortar Mayhem, here. Enjoy!

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Halo: Combat Evolved

Phew…it certainly is. This game was one helluva ride! On a bit higher mental level, let me elaborate. Call me stupid for playing this game after Halo 3 was released, call be stupid for writing a review for this obsolete game (heresy, if you dared to actually call it that).

Halo is one of those games that comes in the ranks of Half-Life and the sorts. Something that revolutionised pretty much everything in arcade FPS gaming. In fact, games released after it, on consoles or otherwise, trying to compete with it, were termes as Halo Killers. Proof enough.

So let me get to the story. You are awoken from you deep lovely sleep in your cyro-tube to combat a number of nasty aliens, called the Covenant, who are pretty bugging actually. Apparently, they didn’t like you going near the ‘Halo’ (no spoilers from me). And when you do eventually crash land on it, you spend a bit of time flitting between Halo and alien spaceship environments, basically whipping lotsa alien ass (do they have asses?). Actually, that’s all I can tell you without spoiling any of the fun for you. So I suggest you get the game ASAP and get ready for some fun.

Now, let me tell you more details, that aren’t as important as the storyline.

Graphics

They are scalable enough to run on a PC bought in the dawn of the millenium (I think), but go older than that and you run into serious brick walls. Solid ones. The textures are nicely done, I’ve noticed, and the graphics engine does a nice job of mapping them. Models (as in stuff around you), are detailed enough. Also, bump mapping and lighting, especially when you take out your flashlight, is pretty cool. However, there is a certain lack of flexibility options in the game settings. But it’s brilliant nevertheless.

Audio

I really like the background score. Gets you in the mood, but then, doesn’t every game? The sounds of firing are crisp, and you can always hear your enemies shriek in fury when you take out one of their ranks. The sci-fi sounds of hovercrafts, plasma rifles and shields recharging are all very immersive. Mind you, you will need proper sound drivers, to take advantage of EAX (Environmental Audio Extensions – will post later).

Gameplay

One word would be – addictive. Another would be – immersive. You could just keep on adding the effects of something that makes you drool, and you’d still be right. Firstly, the difficulty level is highly scalable. I, in a sudden, fit of madness, chose Legendary which is the toughest difficulty. Yes, I’m a jerk, but it was fun. Not only did I improve my FPS skills a lot, not only did I take a agonisingly long time to complete the game, but i had great fun while getting to know little tips and tricks for fragging those little aliens.

Speaking of which, the Covenant come in hordes,a totally genocidal bunch, with really cute Grunts and nasty Elites. There is a trick to quickly taking down Elites that you should learn quickly, for your own sake. Vehicles are fun. In some, you can simply run down enemies, or you can gun them down. (Hey it rhymes!) There are also a number of turrets that you can take control of to blast them down, but his vantage point allows them to take potshots at you as well.

The game is pretty long and winding, which should give you hours and hours of gameplay. I advise you not to play for more than 1 or 2 hours at a stretch, because it can be quite a strain for your won body. I mean, hunching up and sitting still and alert for so long can cause some back (and brain problems – you might shoot your own sibling).

The weapons are fun. Lovely combination of Covenant (generally something to do with plasma) and human (artillery, explosives) weapons. You do get enough ammo around. You can only carry 2 weapons at a time, and ‘only‘ 8 grenades – 4 fragmentation and 4 plasma. The game is never unbeatably tough. The shields last just about enough in ‘Legendary’, but also recharge twice as fast in this difficulty mode, compared to Easy. Also, the health is pretty much unimportant, and is only useful in making last-minute dashes to safety, when your shields are down.

Fellow marines are fun too. Although they don’t last too long in ‘Legendary’. :-P

Halo has autosaves, known as Checkpoints. Now the thing is that, unless you save each Checkpoint individually after passing them, you can only access the last one you passed. So I suggest that you regularly save your checkpoints manually, through the in-game menu.

There is a whole lot more I’d love to say about the game, but then it would simply ruin the suspense in several levels. All I can say is that, certain parts of this game can scare you outta your wits. Beware… I enjoyed the game till the very last bit.

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Cheat your way through Most Wanted

I can’t believe I never thought of this earlier. I had been playing Need for Speed: Most Wanted for a couple of days, and the easiest way to avoid getting busted, is well…Alt+F4. For the uninitiated, that’s a keyboard combination. Press those magic keys, and the games just exits. No questions asked. The chase and bounty may not be recorded, but you can get to preserve your markers.

Modesty forbids – I don’t need it! Ask my friends.

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